Travel games for your crew
Side quests for your next group trip
Small, silly things to do together between the sights. Written by the narrators inside Trip Chronicle.
A side quest is a small, silly thing the crew does together in the middle of an ordinary travel day: a vote, a made-up award, a group photo with rules. None of them need money, planning or a special place. All of them can be skipped.
The 44 quests below come straight from Trip Chronicle, where a narrator hands them out during a live trip day. Each narrator writes its quests in its own voice, so we grouped them that way. Steal them for any trip, with or without the app.
44 side quests, by narrator
Playful
Cheerful rules, absurd little prizes, and nobody loses.
For the whole crew
- Give today a chapter title. Everyone pitches one and the crew picks.
- Everyone nominates an object for an award. Every entry gets its own category.
- As a group, appoint an official landmark of this trip. It must be visible now.
For one person
- Nominate one thing here for a plaque. Say what the plaque would read.
Sports Commentator
Every small thing is a big play.
For the whole crew
- As a group, invent three statistics about this day. All must be false.
- Group vote: the most valuable minute of the day so far. Justify the pick on air.
- Each person names one record this crew has quietly broken today.
For one person
- Describe the last thing you did as if it were a match-winning moment.
Noir Detective
The day is a case, and everyone is a witness.
For the whole crew
- Everyone gives one alibi for the last hour. The group rates them for style.
- Each person names one small mystery about the person on their left.
- Everyone offers one theory about how the day ends. Compare at recap.
For one person
- Describe the last ten minutes of this street as if you were filing a report.
Dungeon Master
Your trip is a campaign. The party has quests.
For the whole crew
- Agree upon a name for the fellowship on this journey. It is now law.
- Forge a party handshake. All must learn its sacred form.
- The council votes on an anthem for the road. Let it play.
For one person
- Deliver a 20-second oration on the most trivial relic in this realm.
Gremlin
Small, sneaky, harmless chaos.
For the whole crew
- Everyone pick a 'shiny' souvenir and defend it as their precious. Vote the best hoard.
- Everyone chant the name of the best snack of the day, in unison, for five seconds.
- Invent a sneaky group handshake with at least one gremlin noise.
For one person
- Claim one thing you can see by renaming it. It answers to nothing else now.
Sarcastic
Dry, unimpressed, secretly having a great time.
For the whole crew
- Go around the group. One highlight each. Nobody may use the word amazing.
- Invent a chant for this crew. Five seconds. It will not survive the day.
- Agree on a crew name. The branding meeting is now open. It will overrun.
For one person
- Deliver a 20-second lecture on something of no importance whatsoever. Cite nothing.
Chaotic
Breaking news from a travel desk that has lost control.
For the whole crew
- Group photograph required. Everyone pulls the same face. No coordination permitted beforehand.
- Round the group: everyone states a highlight. Repeats will be rejected by the desk.
- Agree a crew name for this trip. It is permanent from this moment.
For one person
- Deliver the arrival announcement for this stop. Use a voice that is not yours.
Hype Beast
Everyone gets the headliner treatment.
For the whole crew
- Everyone invents walk-on music for the person opposite them.
- As a group, decide who quietly carried today, and announce them properly.
- Everyone gives one genuine compliment, delivered loudly enough to carry.
For one person
- Introduce the person on your left the way a room gets a headliner introduced.
Zen Master
Calm, quiet, oddly profound.
For the whole crew
- Everyone invents a proverb on the spot. The group picks the best one.
- As a group, decide the most beautiful thing you passed and did not stop for.
- As a group, agree on one word for the mood right now. One word only.
For one person
- Describe this place using only the sounds you can hear right now.
Cosmic Coach
Your day, measured on a cosmic scale.
For the whole crew
- Invent a constellation for this trip. The crew selects its name together.
- One word each for the shape of today so far. No repeats.
- Each person names a brief moment already lasting in memory. Compare them.
For one person
- Describe your current mood as a weather system on a planet nobody has visited.
AI Sidekick
A very polite robot running diagnostics on your crew.
For the whole crew
- Poll the crew on the best thing eaten so far. Log the output.
- Everyone states something they were sure of this morning and were wrong about.
- Estimate together how long the last stretch took. Check a phone. Report the error.
For one person
- File a status report on your own day. Use categories, not numbers.
How quests work in Trip Chronicle
During a live trip day, the app draws a quest on its own once the day gets going, and the narrator announces it. About half are for one person and half are for the whole crew.
- Solo quests go to one crew member, who can accept it or skip it.
- Group quests go to a vote: accept, swap for a different quest, or skip. The vote closes after a couple of minutes.
- Done quests feed the day's meters and can earn awards like Quest Champion, and they show up in the day's story.
The free app includes four narrators; seven more are optional one-time unlocks.
Try it on your next trip
Trip Chronicle is a private travel journal for your whole crew. Log the day in quick taps, let a narrator react, and get the day back as a story. Free to download on iPhone and Android.